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1、#include#include#includetypedef struct{int x,y;char ch;}STU;STU st[100];//出现位置 void gotoxy(int x, int y){ HANDLE hout; COORD pos; pos.X = x; pos.Y = y; hout = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleCursorPosition(hout, pos);}/*隐藏光标*/void show_cursor(int hide){ CONSOLE_CURSOR_INFO cciCursor; HANDLE hout; hout = GetStdHandle(STD_OUTPUT_HANDLE); if(GetConsoleCursorInfo(hout, &cciCursor)) { ***.bvisible = hide; SetConsoleCursorInfo(hout, &cciCursor); }}/*设置颜色*/void set_color(int color){ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), color);}main(){int i,j;show_cursor(0);srand(time(NULL));//初始化结构体for (i=0;i<100;i++){st[i].x = rand()%80;st[i].y = rand()%20;st[i].ch = rand()%(49-47)+48;}while (1){for (i=0;i<100;i++){gotoxy(st[i].x,st[i].y);set_color(0x2);//最先出现的颜色;putchar(st[i].ch);gotoxy(st[i].x,st[i].y-5);putchar();st[i].y++;st[i].ch = rand()%(49-47)+48;if (st[i].y-5>=18){gotoxy(st[i].x,st[i].y-1);putchar();gotoxy(st[i].x,st[i].y-2);putchar();gotoxy(st[i].x,st[i].y-3);putchar();gotoxy(st[i].x,st[i].y-4);putchar();gotoxy(st[i].x,st[i].y-4);putchar();}if (st[i].y > 23){st[i].x = rand()%80;st[i].y = rand()%20;}gotoxy(st[i].x,st[i].y);set_color(0xA);//由前一个颜色渐变成的颜色putchar(st[i].ch);}Sleep(120);}}color(0);printf("黑色");color(1);printf("蓝色");color(2);printf("绿色");color(3);printf("湖蓝色");color(4);printf("红色");color(5);printf("紫色");color(6);printf("黄色");color(7);printf("白色");color(8);printf("灰色");color(9);printf("淡蓝色");color(10);printf("淡绿色");color(11);printf("淡浅绿色");color(12);printf("淡红色");color(13);printf("淡紫色");color(14);printf("淡黄色");color(15);printf("亮白色")几个基本的颜色;。

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